Sunday, May 11, 2014

Preproduction Plan



Amanda Torres
Prof. Aaron Bauer
Game Project III
5/8/2014

Preproduction Plan
Overview:
        The scene will be a two floor library in an open room. It will have a dramatic set of stain glass windows as a focal point, and spooky objects around the room to create a creepy atmosphere.
Story:
        This library is hidden away in a tower, and is only ever visited by a warlock who uses it as his study. He often stores some of his more mysterious artifacts, and studies within the library; due to this spirits have begun to gather and haunt the wizard’s study.

Reinforcing Assets:
        Bookcases, tables, desks, and chairs for the library
        Spider webs to sell the near-abandoned feel,
        Creepy busts and paintings to make the atmosphere tenser (--as if being watched),
        Crystal Balls and crystals to hint at a mysterious magical tone,
        Skulls and “stuffed animals” to add a creepy tone,
        Jars of “Curios” – Jars of pickled creatures or preserved eyeballs and limbs that were once studied by the warlock,
        Inkpots, quills, and parchment for the warlock to make notes,
        Tapestries, chandeliers, and uneven brick walls to give the look of it being in a castle,
        Candle lights and lanterns to create eerie lighting,
        Ghost silhouette for animation

Maps/Layouts: 

First Floor

Second Floor:

Asset List:
        Candles
        Book Case
        Pillar
        Carpet
        Tapestry
        Table
        Desk
        Side Table
        Railing
        Ink Pot
        Candle holder
        Book
        Book Column
        Portrait
        Crystal
        Crystal Ball
        Jar of Curios
        Lantern
        Chair
        Quill
        Stain Glass
        Door
        Candelabra
        Chandelier
        Skull
        Bust
        Spiral Staircase
        Ladder
        Stuffed Animal (crow)
        Spider Web
        Parchment
        Scroll
        Ghost Card
Working Production Schedule


5/7/2014
W
Create Asset List


5/8/2014

Th


Create Top down Layout/map


Preproduction
5/9/2014
F
Model: Bookcase, Pillar, Side Table
5/10/2014
S
Model: Door, Chair, Chandelier
5/11/2014
SU
Model: Stain Glass Pane, Candelabra, Scroll

5/12/2014
M
Model: Spiral Staircase,  Skull, Bust

5/13/2014

T



Model: Stuffed Crow, UV Models


5/14/2014
W
UV Models

5/15/2014
Th
UV Models
5/16/2014
F
Zbrush: Pillar, Tapestry, Desk/UV Models

5/17/2014

S


Zbrush: Candles, Book, Quill/Model: Book Column/UV Models
5/18/2014
SU
Zbrush: Chair, Stuffed Crow, Skull, Bust/UV Models
5/19/2014
M
UV Models/ Card Textures: Flame, Spider Web, Parchment
5/20/2014
T
Card Texture: Ghost Sihoulette/ Texturing Models
5/21/2014
W
UV Adjustments/Texturing Models

5/22/2014

Th

UV Adjustments/Texturing Models


5/23/2014
F
Texturing Models


5/24/2014
S
Texturing Models


5/25/2014
SU
Texturing Models


5/26/2014
M
Texturing Models


5/27/2014
T
Texturing Models


5/28/2014
W
Art Complete Milestone


5/29/2014
Th
Texture adjustments, Import Assets into UDK

5/30/2014
F
Texture adjustments, Place Assets into UDK

5/31/2014
S
Texture adjustments, Place Assets into UDK

6/1/2014
SU
UDK Adjustments


6/2/2014
M
UDK Complete Milestone









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